A major part of the charm found in the Final Fantasy crossover collection for *Magic: The Gathering* lies in the manner countless cards narrate well-known stories. Cards like the Tidus, Blitzball Star card, which provides a glimpse of the character at the very start of *Final Fantasy 10*: a celebrated Blitzball pro whose signature move is a specialized shot that knocks a defender aside. The abilities reflect this perfectly. This type of flavor is found in the whole Final Fantasy set, and they aren't all lighthearted tales. A number act as poignant echoes of emotional events fans continue to reflect on decades later.
"Powerful tales are a vital component of the Final Fantasy legacy," wrote a senior game designer involved with the set. "We built some general rules, but in the end, it was primarily on a individual level."
While the Zack Fair card isn't a competitive powerhouse, it is one of the set's most elegant pieces of narrative design by way of gameplay. It artfully captures one of *Final Fantasy 7*'s most crucial cinematic moments in spectacular fashion, all while utilizing some of the expansion's core gameplay elements. And while it avoids revealing anything, those familiar with the story will immediately grasp the significance embedded in it.
At a cost of one white mana (the alignment of good) in this collection, Zack Fair has a starting stat line of 0/1 but arrives with a +1/+1 counter. For the cost of one colorless mana, you can destroy the card to give another ally you control protection from destruction and move all of Zack’s bonuses, along with an gear, onto that chosen creature.
This card depicts a scene FF fans are all too remember, a moment that has been retold throughout the years — in the classic *FF7*, *Crisis Core*, and even new versions in *FF7 Remake*. Yet it resonates just as hard here, conveyed completely through rules text. Zack sacrifices himself to save Cloud, who then inherits the Buster Sword as his own.
For context, and consider this your *FF7* warning: Before the primary events of the game, Zack and Cloud are severely injured after a confrontation with Sephiroth. After extended imprisonment, the pair break free. Throughout this period, Cloud is barely conscious, but Zack ensures to take care of his friend. They finally arrive at the plains outside Midgar before Zack is killed by forces. Abandoned, Cloud then takes up Zack’s Buster Sword and adopts the identity of a first-class SOLDIER, setting the stage for the start of *FF7*.
Through gameplay, the abilities in essence let you reenact this iconic event. The Buster Sword appears as a strong piece of equipment in the set that requires three mana and provides the equipped creature +3/+2. So, for a total of six mana, you can make Zack into a solid 4/6 with the Buster Sword equipped.
The Cloud, Midgar Mercenary also has clear interaction with the Buster Sword, enabling you to find for an equipment card. Together, these pieces function in this way: You cast Zack, and he gains the +1/+1 counter. Then you summon Cloud to pull the Buster Sword out of your deck. Then you play and equip it to Zack.
Because of the manner Zack’s sacrifice ability is structured, you can potentially use it when blocking, meaning you can “intercept” an assault and activate it to prevent the attack altogether. So you can perform this action at any time, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a powerful 6/4 that, every time he deals combat damage a player, lets you draw two cards and play two spells for free. This is just the kind of experience meant when talking about “flavorful design” — not spoiling the scene, but letting the gameplay make you remember.
But the thematic here is deeply satisfying, and it goes past just this combo. The Jenova card is part of the set as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which additionally gains the type of a Mutant. This in a way hints that Zack’s starting +1/+1 token is, in a way, the SOLDIER conditioning he received, which included genetic manipulation with Jenova cells. This is a small reference, but one that subtly links the whole SOLDIER program to the +1/+1 counter mechanic in the expansion.
The card doesn't show his end, or Cloud’s breakdown, or the memorable location where it happens. It isn't necessary. *Magic* allows you to recreate the passing yourself. You make the ultimate play. You pass the sword on. And for a brief second, while engaged in a trading card game, you remember why *Final Fantasy 7* continues to be the most impactful game in the saga ever made.